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how to draw a labyrinth 3d

Linear perspective is a drawing technique that utilizes vanishing points, lines, and an a horizon line to create the illusion of space in a cartoon or painting. Originally "discovered" past Filippo Brunelleschi during the Renaissance, linear perspective falls into ane of three categories - one point, two point, or iii point.

Linear perspective can exist used to create drawings of observed subjects and make judgments concerning the positioning of elements within a cartoon. Just it also can be used to create drawings or paintings of structures that are imagined.

As a child I loved creating mazes for my friends to figure out. Of course, these mazes were of the flat, 2D diverseness. Withal, with the magic of 2 betoken perspective, we can create 3D versions of imagined landscapes (like a maze) and create drawings that are not only aesthetically successful, only besides interactive.

How to Draw a 3D Maze in 2 Point Perspective

The first step is to define the horizon line. For this example, nosotros'll simply employ the top of the paper as the horizon line.

Horizon line

Next, we'll place two vanishing points on the horizon line. Since we are using two signal perspective, two vanishing points are used. To simplify the process, nosotros'll utilize the corners of the paper as the vanishing points. This means that all of the lines of perspective that recede back into space volition exist fatigued to one of these 2 vanishing points.

Vanishing points

In one case we've established the horizon and the vanishing points, information technology'southward time to start drawing the maze. Nosotros'll start by defining the corner of the maze. The corner is drawn with a vertical line and is placed depression plenty on the picture plane so that the viewer volition be able to see into the maze. (If the corner is placed as well high on the movie aeroplane, the viewer will not exist able to see into the maze because the angle will be too flat. )

Corner of the maze

Side by side, lines are drawn from each end of the corner to both of the vanishing points.

Lines of perspective

From hither we can determine where the maze should end back in space. Vertical lines are drawn to indicate the dorsum edges of the maze.

Back end of the maze

Using the dorsum edge and the vanishing points, nosotros can draw the back wall.

Lines to the opposite vanishing points

The back corner is drawn where these lines intersect and and so the bottom edges are added.

Back corner of the maze

Subsequently adding actress lines to make the walls appear a bit thicker, this process is repeated to create a serial of "boxes" within the original construction.

3D boxes inside of the maze

Additional walls and openings are added to complete the construction of the maze. All lines must become in one of iii directions. Corners and edges are drawn with vertical lines.

Vertical Edges

All walls on the left side of each corner or edge are defined by lines drawn to the left vanishing point.

All walls on the correct side of each corner or edge are defined by lines drawn to the right vanishing signal.

Adjacent, it'southward time to ascertain the light source and farther create the illusion. The light source for this image originates from the upper left corner.

Light source

This location produces core shadows on the correct side of walls. This is the location of darkest value in the drawing.

Core shadows

Mid tones are constitute on the left side of the walls. This is represented past a medium value.

Mid tones

Highlights are plant on the tops of the walls. No value or shading is added in these locations.

Highlights

Cast shadows are establish backside the walls on the right side. A gradation of value, from dark to calorie-free, is added in these areas.

Cast shadows

This drawing is a great exercise for developing your cartoon skills with two point perspective. The finish issue is a fun work that encourages a level of interaction with the viewer.

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Source: https://thevirtualinstructor.com/two-point-perspective-3D-maze.html

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